JASON PEREZ

is

looking

for

their

next

design

role

in

tech,

fashion,

and

music.

Most of my work for the last decade has been in consumer-facing collaboration tools. Today, I'm more interested in taking what I've learned at million and billion dollar companies, and applying it to where my heart lies… joyful, playful, expressive, intimate, and creative experiences.

ONGOING PROJECTS

boop

2024

description

2023

description

2022

description

2021

description

2020

building

a

virtual

workspace

2019

partnering

with

external

development

teams

2018

iterating

on

client

file

delivery

2017

exploring

custom

file

sharing

for

creative

work

2016

launching

improvements

for

a

home

decor

retailer

2015

research

and

development

on

iOS

apps

2014

growing

an

experience

marketplace

2013

launching

a

new

branded

experience

for

local

adventure

businesses

2012

first

time

working

with

development

on

a

computer

2011

born,

immediately

wanted

to

be

on

a

computer

2010

born,

immediately

wanted

to

be

on

a

computer

CONCEPTS I LINGER ON,

themes that show up in all my work to date

themes that show up in all my work to date


TO BE READ IN A RAMBLING VOICE YOU MIGHT USE READING REM KOOLHAAS'S 2001 "JUNKSPACE"


THESE ARE SUPPOSED TO BE GIFS BUT THERE'S A BUG, PLEASE FORGIVE THE DOWNSAMPLEDNESS OF THESE BACKGROUNDS TYSM.

NO.

1

X

Ephemeral and evergreen

knowing when to hold onto things of interest; belief that the good ideas come back around; reflecting on what sticks, what fades, and how technology might rekindle and reconstruct these moments, making them useful to me (and others) again;

NO.

2

X

Time capsules and breadcrumbs

fascination with retracing steps with relevance; gathering, foraging artifacts, collecting, manual and automatic markers; preservation of moments, gathering digital mementos as breadcrumbs for future self-discovery;

NO.

3

X

Private and public

balancing personal reflection with public personas; navigating between private thoughts, close conversations, and public spaces; embracing the tension of identity and authenticity with public scrutiny; what we reveal, is it mine or ours?;

NO.

4

X

Fidelity and apertures

observations in varying resolutions (hour → day → week); evolving fidelity (thought → a discussion → an elaborate artifact); actions that support the bigger picture (a small notion → a better understanding → a feeling of balance and purpose);

NO.

5

X

Surface and subterranean

perceiving the shell and the core; venturing beyond what’s immediately visible; accessing possibilities beyond a fixed view; polished facades and chaotic realities; exploring the middle space of internal and external perspectives;

NO.

6

X

Portals and containers

(in software, apps, surfaces, browsers) vessels that intervene and interject; flexible containers matching its contents; guiding, facilitating; knowing what you may need, or getting out of the way; oscillation between foreground and background;

NO.

7

X

Virtual and physical

URL to IRL; converging and diverging simulation with reality; spaces, habits, boundaries (or lack of); online and offline permanence; mirrored identities, doubled identities; digital informing the physical, physical influencing the virtual;

NO.

8

X

Finite and infinite

reflecting on the tension between the tangible limits of the now and the boundless realms of possibility; forever; boundless; limited; bound; understanding constraints of the present while embracing the infinite potential of possibility;

NO.

9

X

Play and pragmatism

merging the expressiveness of art with the practicality of design; finding a voice in problem solving; candor, play, fearlessness; remix everything; all work and no play makes us dull and boring; joy in community, co-authorship, creation;

EXPERTISE

from

my

past

roles

Interpersonal — candor, deep empathy, difficult conversations, hybrid and in-person cross-collaboration, leadership, mentorship

Craft — 0→1, exploratory design, DACI model, design strategy, extensive user research strategy & facilitation, greenfield to evergreen, handoffs, market research, moonshots, project efficiency, project management, spec writing, sprint planning, technical audits, thorough execution, user experience, user journeys, visioning, visual design, workshops

Building — collaboration software, content editors, content management software, creative tools, designing and building with “it just works” simplicity, designing and building: mobile apps and mobile web, designing and building: the undefined and unknown, designing with AI, desktop Electron apps, project management software, Swift UI,

AI — designing with AI, ChatGPT, DALLE-2, LLMs, Midjourney, OpenAI experimentation

Tools — Airtable, Adobe Creative Suite (Acrobat, After Effects, Figma, Illustrator, Photoshop, Premiere Pro), Framer, Microsoft Office, Notion, Slack, Teams

Curriculum

vitae

my

9-to-5

life,

accomplishments,

and

notable

projects

1988

born,

immediately

wanted

to

be

on

a

computer

2010-2022

built

software

at

TBWA/Integer,

Tractorbeam,

ZOZI,

One Kings Lane,

and Dropbox

2023

figuring

out

what

I

want

to

be

when

I

grow

up

2024

???